Federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends.
Choose destroying evidence and. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA loaded with glasers, with a wide range of fucking attachments. Choose blazing away at,.
Choose The King In Yellow and waking up wondering who you are., PGP encrypting your last message down a securely laid cable as an NRO Delta wetworks squad busts through your door. Choose one last Night at the Opera. Choose Delta Green. This game provides examples of:.: The setting of the original sourcebook.: And not all of them are.: Both averted and played straight with the Cult of Transcendence. As the Alta Vendita, they've been around since the Crusades, but they underwent a significant change in leadership and purpose after the First World War showed them how much their attempts at running the world had failed.: The, Hitler's occult division whose remnants are hiding in the Amazon.: Through A Glass Darkly features a machine that can allow a person to do this.: Agent NANCY is DG's foremost forensic analyst and autopsy expert. She is, in fact, a, and can obtain knowledge from dead bodies by devouring their brains. All ghouls apparently have this ability.
The Karotechia's Reinhard Galt also has this ability, learned from the Anziques.: Many NPCs, such as the late Major Fairfield, Captain Forrest James or MJ-12's Adolph Lepus. The PCs can also become this.: According to the official site, nothing in Delta Green is canon. Instead, they encourage players to use whatever works for their game. With regards to the original Call of Cthulhu RPG which DG was an expansion for, they change some facets of the gods and monsters.
Most notably, Hastur is dramatically different from the more Derleth-inspired Call version. Overall, Delta Green considers Lovecraft's works 'canon', and the stories of other Mythos writers depending on the needs of the plot.: The Enolsis Foundation. In this setting, of course it has a.: Every DG agent has one. Also, there are the MJ-12 projects, and the various classified documents used throughout the game.: Even without all the human cultists, sorcerers and others dealing with Mythos forces, humanity would be in pretty deep trouble. With them around, though, they're utterly screwed.: The world is full of Lovecraftian darkness.: Ghouls have a bit of that vibe going on, depending on the particular group or individual. Of course, players shouldn't rely on it too much unless they want to become lunch.: DG is like a grimdark X-Files, although the initial Convergence scenario was first printed before that show premiered.: Phenomen-X, the basic cable conspiracy investigation show, can suffer this. DG is perfectly willing to treat them as canaries in the coal mines to see if the alleged supernatural is actually a threat.: It can be argued that this is the best DG can hope to do.: Delta Green fights the fires it sees, but it's all going downhill.
Some modern CoC material hints at possible evacuation to space habitats or the Dreamlands, but nothing positive or canonical. The Delta Green short story 'After Math' details the end of the world through the eyes of an elderly Delta Green agent.: Naturally. The 'definition' of Great Old Ones is as follows. 'The Great Old Ones came from elsewhere and fought over the Earth billions of years before man, and now sleep in some infernal cycle of time. Life on Earth is the result of biological runoff; a fungus borne of alien shit, that has clung and crawled and evolved as these giants sleep.
Their science is our magic, and remnants of their civilizations spring up to infect our world. Soon, they will wake and destroy humanity.
NOTHING can stop this.' .: Multiple examples. Ghouls are particularly inclined to do this.: The Karotechia — at least, what remains of it. An eldery worshipper of Yog-Sothoth, an undead mixing the legacies of both and Dr Munoz from Cool Air, a ubermensch who gets immortality and invincibility in the bargain, and the 'ascended' spirit of Adolf Hitler (at least, they think it's Hitler.).
The real Hitler ordered the former Karotechia to summon Azathoth, in an attempted against the entire world.: Let's just say that the suicide rate in Delta Green is above average.: Many real-life US Federal agencies are provided for PCs to be part of, from familiar ones like the FBI and the DEA to the more obscure like FinCEN or the National Security Council. Countdown extends the roster to a number of foreign agencies.: From DG and MJ-12 to equivalents in other countries, like the British PISCES.: Majestic 12. Delta Green itself used to be this. Alternatively, if you believe one Delta Green Agent: 'We're the government conspiracy. Those guys are just the government'.
[Essentials Script] H-Mode7 Pokemon Scripts & Tutorials. INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it. Main Download: Version 1.0 (Released 4/5/12) Addons: Graphics: Took my hand at some height maps with a height map maker: D features about 8 different.
Jun 13, 2011. The script (above main, as usual) - the file MGC_Hmode7.dll at the root of your project - specific autotiles, tilesets, textures and heightmaps. To activate the H-Mode7, you must add [HM7] to the map name. The following tags are optionnal: [HMAPXXX]: XXX is the identifier of the ground heightmap that must. Dec 22, 2010. [XP Script] H-Mode7. MGC Male RPG Maker XP. While the purpose of the NeoM7 is to emulate the Mode7 feature of the NES, this new engine go further in the 3D feeling. The main cause of. The heightmap is automatically stretched to the dimensions of the RMXP map, by using a linear interpolation. Mode 7 Rpgmaker xp - posted in RPG Maker XP Support: I was wanting to know if anyone has Mode 7 for RPgmaker XP and if you do and let me have it, how do you make the houses pop up? Project(s): Mine Clicker. I googled it and the 1st link gave me the script. Jun 20, 2011 - 10 min - Uploaded by rmxpmaker98Auf eine Userfrage mache ich dieses Tutorial. Mode 7 Script by Shining Advances: http.
PISCES can be considered a variation as well considering that it's been taken over wholesale by the Shan.: The high-tech aliens cutting secret deals with MJ-12 for fun and profit. Of course, they are not what they seem.: The Skoptsi sect in Russia does this to themselves — all members of the cult must undergo castration.: The reason the Mi-Go are so interested in humans is our (to them) unnerving capability to elaborate accurate answers with little information and no clear logic chains of thought.: One of the plots of MJ-12's Project OUTLOOK is to create a 'psychological virus', a way of causing a cascading spiral of riots and unrest through manipulation of the media. Unlike vanilla Call of Cthulhu, Hastur is not a God or Old One, but an infectious and pervasive force of decay.
Knowing about Hastur or its related mythos trappings allows such decay to happen on a person's psyche.: All the time between the various real-world agencies. Delta Green and MJ-12 used to have this in the short period where both officially worked for the US government.
The new sourcebooks feature two Delta Greens; the Special Access Program, a reactivated, officially sanctioned version, and 'the Cowboys', DG Agents who refused to come in from the cold and thus operate as vigilantes.: In some level, everyone knows that there is not much time left for humanity. This is why the Mi-Go created the Grey deception: to extract as much information as possible from humans before our time runs out.: Delta Green agents used to go too far in their quest to both protect the American populace from the supernatural and keep the existence of the latter (and itself) a secret, particularly in the Fairfield era. Some still do. In the words of one DG agent, 'we do the horrific to prevent the apocalyptic'. Later in that story, the same agent deliberately, and (we are led to believe) needfully, shoots a baby.: The Deep Ones.
In the original sourcebook, it's noted that DG invested much of its efforts from its founding in the wake of Innsmouth until after World War II to hunting down Deep One colonies. As such, the vast majority of them have determined the surface world is now more trouble than it's worth, and only very isolated enclaves remain on the surface. The creators have alluded to this being the fate of the Mi-Go; they, through the Greys, stopped working with Majestic-12 around the turn of the millennium.: The Fate is New York City's magic-using organized crime cartel.: A new sourcebook will feature new threats arising from / with the Global War on Terror, with many old threats no longer relevant. Several other books funded via Kickstarter will deal with what happened to the old threats; including MAJESTIC-12, PISCES, and The Fate.: Delta Green fights to keep the existence of the paranormal a secret from the public at large. Sometimes, that involves.: The Hastur Mythos.: DG started off as an official one. Now it exists in two forms; as a highly classified and secret interservice program, and as an unauthorized, unofficial conspiracy.: There are a few optional rules for those; PISCES is the most knowledgeable about the subject.: Adolph Lepus.: The Shan, of course.
The Mi-Go can assert mental control over anyone infected with protomatter; however, Convergence notes they tend not to use this ability.: This is the absolute, insanely-optimistic, ridiculously-unlikely best outcome of humanity's struggle. The more likely outcomes.: Following their disbandment, Delta Green for the U.S. However, their ruthless actions are partly justified.: The Army of The Third Eye, against the Shan.: Charnel Dreams is one of the most popular bands in New York City. Their lead singer is the head assassin for the Fate, worships Nyarlathotep, and works Cthulhu Mythos spells into the lyrics of his songs.: GRU-SV8 was originally portrayed as this, being a mostly-defunct organization operating on a budget that hadn't seen an adjustment since the 1970s.: 'Friendlies' are those people that support DG's cause but are not fully inducted into the conspiracy.
What are we doing here Thanks for taking the time to view our video and check out our page and thanks to all those who supported our first Kickstarter Project,. We are now back with the next Conspiracy X release: The Paranormal Sourcebook - which is in final layout. We are hoping we can raise enough funds to get The Paranormal Sourcebook to print and would like to ask for your pledge once again. If you are new to the worlds of Conspiracy X, we have a pledge just for you where you will get the corebook of the game (which is available now) and help us fund this project.
Preview of the Conspiracy X Zener Cards, a 25 card deck with five kinds of cards: one continuous curve that makes a circle, two straight lines that cross in the middle at the perpendicular, three wavy parallel vertical lines, four straight lines that form a square, and a five-pointed star. The cards would be shuffled and a receiver would then try to guess the cards that a sender would try to telepathically communicate. Or a subject might try to guess which card from the deck would be turned up next. EXPANDED REWARD GOAL If we reach or exceed our next funding goal of $8500 - all pledges. will receive the unreleased Conspiracy X 2.0 Game Masters Screen. This 4 panel screen, measuring 9' x 28', on one side will have the covers of the 4 Conspiracy X 2.0 products (not final image below as we have not released the cover image of the 4th book yet).
The other side will have the easily referenced charts and tables for the Game Master. PDF pledges will receive a PDF of the screen.
THE PARANORMAL SOURCEBOOK Terrors lurk in the darkness, subvert the souls, and corrupt the mind. Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals in hidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting and distorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their territories, then strike out when prying eyes get too close. Spirits haunt the edges of our silent fears.
This is the paranormal side of the world of Conspiracy X. Operatives struggle to uncover secret occult cabals, exorcise dangerous spirits, investigate the creatures of myth, and project their minds into future. The threat of alien invasion may loom, but the corruption of humanity by paranormal forces lurks behind every mission. Can you truly say you are prepared for the direst of humankind’s imaginings?
The ageless battle against the paranormal continues. The Paranormal Sourcebook is a supplement for the Conspiracy X Second Edition roleplaying game. In it, you will find:. Details on the history of psychic, occult, and cryptozoological phenomena. Rules for a complete range of psychic abilities, including remote viewing, precognition, and even teleportation.
A comprehensive list of rituals from simple curses and blessings to weather control and immortality. An in-depth discussion of the Seepage phenomena, the paranormal encountered at Loci and Pools, and their effects. Details of the horrific effects of corruption, and sample archetypes such as vampires, werewolves, stalkers, prophets, and adepts. Cryptozoological creatures from myth and legend, such as the Loch Ness Monster, Bigfoot, Chubacabra, and the mysterious Pilosi. New organizations that can be used in any campaign as antagonists, aides, or infiltrators. Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella's Witchcraft and other Unisystem games. Thanks for taking the time to look at this and hopefully you can help us out.
International pledges: please add $10.00 to your pledge for shipping. Additional Zener Card Decks: may be added, please add $10.00 per deck (please make a note in your pledge that you want extra decks). For more information on Conspiracy X.
As a side-note, I'd make one rule mod to learning and performing rituals: Learning Rituals Each ritual costs 3-points at character creation, and 7XP afterwards. To cast rituals, characters use an attribute + the Occult skill, and so high levels of the occult skill are often required to cast difficult rituals. Also the more powerful rituals are limited by the skill of ritualist. Only experienced magicians are capable of conducting the massive rituals needed to cause large scale natural disasters. The limitations should be based upon the scale of the ritual – the easiest way to measure this is the Threshold of the ritual. Alternately, to cast rituals you could use a special Ritual skill that is used to cast rituals & had four variants - Taoist Ritual, Shamanic Ritual.
Threshold.Minimum Occult (or Ritual) Skill 1-30.1 31-60.3 61-90.5 91+.7.
Contents. Setting The game has a long and involved detailing government involvement with three different alien races (the, the and the ), dating back to the of 1947, as well as tying together supernatural and paranormal phenomenon.
Player characters usually take the role of operatives for AEGIS, a secret organization dedicated to investigating and threats, and responding where necessary, although campaign settings can equally be crafted for operations by other in-game organizations. Players themesleves generally take the role of disaffected government agents. They may be employed by real-world organizations such as the or or an organization created for the game, such as the Defense Tactical Information Center or Project Rasputin.
The game also touches on many modern popular including the and the alien cover up from. The game can also be run to focus on paranormal happenings such as ghost sightings. First Edition The first edition was acquired from New Millennium Entertainment and was Eden's first RPG, and used a system unique to the game.
The first version went through several printings, with the Third Printing – Revised carrying a copyright date of 1997. The system included rules for purchasing equipment and connections for the player characters' cell, and a psychic ability system that involved. Many supplemental books were produced for this line including books detailing alien technologies and races, books for dealing with the supernatural (as it is defined in the Conspiracy X world) and books on the governmental agencies featured in the core book (AEGIS and Black Book, also called the NDD), as well as a book on how to create conspiracies and the Bodyguard of Lies series, three books with miscellaneous additions to the world and rules as well as missions to roleplay. ^ Richeson, Christopher (2006). Retrieved 2007-09-30.
Dady, Gavin (2002). Retrieved 2007-10-02. Powel, Aaron (1998). The Gaming Outpost.
Retrieved 2007-10-02. Wiegel, Kurt. Retrieved 2007-10-01. Game Geeks Video review of Conspiracy X 2.0. Hollings, Sarah (2001). Places to Go, People to Be The Online Magazine for Roleplayers. Retrieved 2007-09-30.
External link in publisher=. (2nd ed.). Archived from on 2007-09-18.
Retrieved 2007-09-27. Retrieved 2013-10-01. Retrieved 2013-10-01. Retrieved 2013-10-01. Pettengale, Paul (Christmas 1996). 'Arcane Presents the Top 50 Roleplaying Games 1996'.
External links. page at Steve Jackson Games.
What are we doing here Thanks for taking the time to view our video and check out our page. This book is done and ready to physically print. It has been for a while. We need some help with funding the printing and to get moving on the next Conspiracy X release: The Paranormal Sourcebook - which is in final layout. We are hoping we can raise enough funds to get The Extraterrestrials Sourcebook to print and get the ball moving on releasing new material for Conspiracy X. If you are new to the world of Conspiracy X, we have a pledge just for you where you will get the corebook of the game (which is available now) and help us with this first sourcebook.
A PDF preview sample of the book can be viewed here: PRODUCT INFO. Project Bluebook lied to you. THEY are among us, and have been for some time.
Conspiracy X The Conspiracies Sourcebook Pdf
Although sightings of UFOs have increased since that fateful crash in Roswell, aliens have been on Earth for longer than we could have imagined. Witnesses have described three distinct types of aliens-the diminutive 'Greys' with their powerful psychic abilities, the shape-shifting lizardmen that fill conspiracy theories, and the perfect humanoids. Although Project Bluebook told the public that UFOs were not real, Aegis knows that for the smokescreen it is. The reptilian Saurians manipulate their bodies to infiltrate society, becoming emotionless, authoritarian 'Men In Black.' The mind-boggling Greys abduct and experiment, seeking to hybridize and to control. Those perfect humanoids, dubbed the Atlanteans, use advanced technology to wield near godlike powers and manipulate humanity from behind the scenes.
Humanity has long considered itself the dominant species on Earth. Faced with three potent alien races, that position has never been more tenuous. Aegis may well be humanity's only hope against extinction. The Extraterrestrials Sourcebook is a supplement for the Conspiracy X Second Editionroleplaying game. In it, you will find:. Details on the history, culture, biology, psychology, and technology of three distinct alien races. Secrets of the Grey abductions, Atlantean nanotech, and the ancient Saurian clans.
Rules for creating alien Cast Members, including hybrid meta-humans, displaced Atlanteans, and peaceful Dreamspeakers. Powerful alien technology, weapons, equipment, and starships. The complete chronology of alien activity on Earth, dating back to 65,000,000 BC and revealing shocking truths!.
Compatible with All Flesh Must Be Eaten, Armageddon, Terra Primate, CJ Carella's Witchcraft and other Unisystem games. Thanks for taking the time to look at this and hopefully you can help us out. International pledges: please add $10.00 to your pledge for shipping. For more information on Conspiracy X.